Surprising to some, hunters have an ability which let them DPS longer and harder over the course of a fight. It returns mana to them, but reduces 50% of their damage. Wow! Even still, they are able to dole out great amounts of DPS since they have less downtime. This is pretty neat.
I'm not sure how things are going to pan out right now and I don't have the PTR to experiment on things, but I threw together a small chart that should exemplify the DPS skimming thanks to this new penalty, if and when it goes into effect. It's basically a short ten off the top and the yellow line shows that consistency. As one dishes out more damage, the penalty scales to skim more off the top. Of course, one can view this as a bad thing (and most are), but it's actually good since that means lower DPS players (those without the gear or skill to throw out big numbers) won't be hurt quite as much. It will even out, hopefully, some of the previous imbalance with geared characters.
Here's the chart, pretty simple:

1 comments:
But isn't the change coming to Imp. Berserker Stance going to offset this? changing it from a 10% AP gain to a 20% strength gain means that your strength is going to effectively be a 240% strength to AP conversion whilst currently it's a 200% AP conversion. I guess the question to ask is this- will +40% strength AP offset -10% damage? (If you're wondering why the numbers are doubled, ofc because 1 str = 2 AP, so +20% str = +40% AP from str).
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