10/09/2008

Controlling Crowd Control, part 2

It became apparent to me that a lot of players felt differently to my approach on the timing of crowd control. I am not a "CC-hater," so to speak. However, I do not particularly understand players who continue to use certain abilities even though it may not work or is blatantly unnecessary.

Yes, I broke your sheep.

So, you sheeped the unmarked elf in a 3-mob pull. Thanks, but really we are ok — we can survive it. Unless these creatures are heavy-hitters like the Destroyers in Heroic Ramparts, I really don't feel a need to worry about them. Beyond that, Mortal Strike is the least of my concern in that dungeon & I would prefer you sheep the creatures that Disarm instead.

This isn't rocket science.
I'm a big fan of Thunder Clap, always have been. The old days of Charge -> Thunder Clap -> Defensive Stance are over, and a lot of players have either forgotten or never learned that we often Thunder Clap (especially early on). It's a great way to catch aggro on creatures who run by. I've even experienced mages who tried to sheep, in Heroics, while the creature was clearly standing inside of Consecration. After over a year of The Burning Crusade, it's time to learn about paladin tanking, too.

So pull back to avoid the sheep.

The problem is, a tank should always be pulling back. The sheep target shouldn't be able to really hit the tank because it should be sheeped, so why exactly do we need to pull back? Not all areas in the game have a large room to maneuver in. Start the sheep before it gets to the tank so it never gets near the group. Sheep pulling on non-critical fights is another option in many of these situations (make sure no creatures are near the sheep in case it breaks). A simple Bloodrage, Thunder Clap, or Shout will easily regain aggro of all the non-CC creatures. Paladins can taunt the creatures, or use Consecration, and druids can swipe or use a Roar.

Crowd Control sucks.

Wrong. Crowd control works wonders in new content or progressive content. Back in patch 2.0 & 2.1 groups were still doing regular dungeons & starting to tackle Heroics more often. Using crowd control to the point it made a tank healable allowed many players, myself included, to start playing in the big leagues without any special gear. The same trend will occur in The Burning Crusade & I will be sure not to push my healers too hard or stress them out. That's not going to help anyone.

Use Crowd Control, if you need it.

If the tank has things under control, forget about CC & just go with the flow. If something peels off, watch what the tank does. Is he paying attention? If not, obviously you should intervene to protect the healer.

Behave yourself!

Make sure you watch your aggro. Throwing the tank for a loop because you wanted to impress your friends with damage meters doesn't help anyone. In fact, it causes a chain reaction on creature threat tables (especially for tanks still gearing up, so to speak).

2 comments:

Talldar said...

Well put. I'd want to add that I appreciate CC being applied by skilled players. Rogues are my favorite example on this one. I learned that, with a reliable rogue and one /w at the beginning of the run, I'd never have to worry about that one mob running off because he'll have his blind on him immediately.

Same goes for a PvE-knowledgable mage, hunter [insert CC of choice]. If they have the experience to realize when CC is helping, and when it's not, then their CC skills are an enormous benefit to the group, the run, the mood.

I just hate unbreakable CC. Nothing's more annoying than standing around and waiting for a banish to come out, or wasting a ShieldSlam on a mob that all of a sudden goes up in an unnecessary whirlwind.

(ah·ree·dey·nee) said...

As a rogue, using Blind to stall is one of my favorite tricks & a surefire sign that one is paying attention.

As a tank, that Blind never lasts long if used & I always hear about it when I break it, =p

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